


{"id":64064,"date":"2022-03-21T15:41:29","date_gmt":"2022-03-21T14:41:29","guid":{"rendered":"https:\/\/www.unirufa.it\/?page_id=64064"},"modified":"2026-04-10T16:32:46","modified_gmt":"2026-04-10T14:32:46","slug":"multimedia-and-game-art","status":"publish","type":"page","link":"https:\/\/www.unirufa.it\/en\/offerta-formativa\/corso-i-livello\/multimedia-and-game-art\/","title":{"rendered":"Multimedia and Game Art"},"content":{"rendered":"<strong>TAUGHT IN ITALIAN \u276f<\/strong><\/p>\n<h2>Welcome to the real world!<\/h2>\n<h3>The accelerated development of new technologies in the field of information technology and audiovisual media has led to the exponential growth of all those artefacts that we call multimedia works. At the same time, an aesthetic and technological revolution has seen the spectator gradually take on the role of protagonist in the processes of updating the work. <\/h3>\n<p>&nbsp;<\/p>\n<div class=\"row\">\n<div class=\"col-md-12\" style=\"background-color: #007ac9; border-color: #007ac9; color:#FFFFFF; padding:30px 15px\">\n<div class=\"row\">\n<div class=\"col-sm-4\">\n<h6 class=\"text-uppercase\"><strong>Qualification:<\/strong><\/h6>\n<p>First Level Academic Diploma, equivalent to a Bachelor&#8217;s degree<\/p>\n<h6 class=\"text-uppercase\"><strong>Duration:<\/strong><\/h6>\n<p>3 years, full time <\/p>\n<h6 class=\"text-uppercase\"><strong>Language:<\/strong><\/h6>\n<p>Italian<\/p>\n<h6 class=\"text-uppercase\"><strong>Credits:<\/strong><\/h6>\n<p>180 ECT<\/p>\n<h6 class=\"text-uppercase\"><strong>Location of attendance:<\/strong><\/h6>\n<p>Rome<\/p>\n<\/div>\n<div class=\"col-sm-4\">\n<h6 class=\"text-uppercase\"><strong>Requirements:<\/strong><\/h6>\n<p><em>Italian students<\/em><br \/>\nHigh school diploma<\/p>\n<p><em>International students<\/em><br \/>\nValid High School Diploma for the Italian Higher Education System<br \/>\nB2 Certificate of the language in which the course is held<br \/>\nUpon admission\u00a0non UE students are subject to fulfill the procedure for obtaining the student VISA<\/p>\n<\/div>\n<div class=\"col-sm-4\">\n<h6 class=\"text-uppercase\"><strong>Field:<\/strong><\/h6>\n<p>Interactivity, Multimedia, 3D Modelling and Animation<\/p>\n<h6 class=\"text-uppercase\"><strong>Main subjects:<\/strong><\/h6>\n<p>Computer Graphics, Game Art, Interactive systems, Modelling techniques and digital animation.<\/p>\n<h6 class=\"text-uppercase\"><strong>Future careers:<\/strong><\/h6>\n<p>Game Artist, Game Developer, 3D Artist Real Time, Technical artist, Concept Artist, Character Designer, Environment Artist, UI Designer, Interaction Designer, Visual artist.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<p>Studying Multimedia and Game Art in our three-year course means exploring this new world. But before that, it means acquiring the methodological and technical-instrumental skills necessary for the design of interactive and multi-platform products. The student will learn to use 3D modelling and animation techniques and will acquire the artistic and creative skills necessary to involve the public, without forgetting the ability to critically analyse the contemporary world. The student will learn how to develop a videogame from scratch, starting from the research and conception of the concept, passing to the realisation of the logic and the game dynamics, to the creative development of the environments, the characters and all the other elements that constitute the game, up to the technical implementation in terms of programming, modelling and 3D animation.<\/p>\n<p>Graduates in Multimedia and Game Art will be able to devote themselves to artistic activity and to the many creative professions related to the world of multimedia. <strong>They can therefore work as Game Artist, Game Developer, 3D Artist real time, Technical artist, Concept Artist, Character designer, Environment Artist, UI designer, Interaction designer.<\/strong><br \/>\nThe Academic Bachelor of Arts is equivalent to a University Bachelor&#8217;s Degree.<\/p>\n<p><em>*The course is available only in Italian. All lessons include <a href=\"https:\/\/www.unirufa.it\/en\/info-studenti\/obbligo-di-frequenza\/\" target=\"_blank\" rel=\"noopener noreferrer\"> mandatory attendance <\/a> at RUFA&#8217;s locations in Rome. <\/em><\/p>\n<p><em>Coordinator and tutor: Raffaele Vella<br \/>\nLecturers: Gianluca Camarca, Genny Di Bert, Luca Di Cecca, Caterina Di Rienzo, Andrea Fabiani, Filippo Foglietti, Lara Forgione, Gianfranco Manzo, Emanuele Miccianza, Massimiliano Napoli, Giulio Pernice, Claudio Pollina, Lorenzo Raffi, Gaia Richelli, Gabriele Sanfilippo, Emanuele Tarducci, Francesco Ugolini, Raffaele Vella.<\/em><br \/>\n&nbsp;<br \/>\n<a id=\"btn-brochurecorso\" class=\"download-btn\" href=\"https:\/\/drive.google.com\/file\/d\/1_ftsr9ZmcjFzfQ04VmXxvsolSZe540GV\/view?usp=drive_link\">BROCHURE DOWNLOAD<\/a><br \/>\n<a id=\"btn-regolamentocorso\" class=\"download-btn\" href=\"https:\/\/www.unirufa.it\/wp-content\/uploads\/2023\/02\/REGOLAMENTO-DIDATTICO_MULTIMENDIA-and-GAME-ART-ENG-121-02-23.pdf\">Teaching regulations<\/a><br \/>\n&nbsp;<\/p>\n<div class=\"hidden-xs hidden-sm hidden-md hidden-lg hidden-xl\">\n<em>Coordinator:<br \/>\nTutor:<br \/>\nLecturer: <a href=\"https:\/\/www.unirufa.it\/docenti\/luca-di-cecca\/\">Luca di cecca <\/a><br \/>\n<\/em>\n<\/div>\n<p>&nbsp;<br \/>\n<a id=\"btn-regolamentocorso\" class=\"download-btn full\" style=\"background-color: #000000; border-color: #000000;\" href=\"https:\/\/www.unirufa.it\/en\/open-call\/\"><span style=\"color: #ffffff;\">BOOK A GUIDANCE INTERVIEW<\/span><\/a><br \/>\n&nbsp;<\/p>\n<h2><span style=\"color: #007ac9;\">ASK MORE INFO ABOUT THE COURSE<\/span><\/h2>\n\n\t\t\t\t\t<script>\n\t\t\t\t\t\twindow.hsFormsOnReady = window.hsFormsOnReady || [];\n\t\t\t\t\t\twindow.hsFormsOnReady.push(()=>{\n\t\t\t\t\t\t\thbspt.forms.create({\n\t\t\t\t\t\t\t\tportalId: 147413364,\n\t\t\t\t\t\t\t\tformId: \"7489e04e-e564-4874-967b-f9b45a65b898\",\n\t\t\t\t\t\t\t\ttarget: \"#hbspt-form-1776721811000-6918267196\",\n\t\t\t\t\t\t\t\tregion: \"eu1\",\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t})});\n\t\t\t\t\t<\/script>\n\t\t\t\t\t<div class=\"hbspt-form\" id=\"hbspt-form-1776721811000-6918267196\"><\/div>\n<p>&nbsp;<br \/>\n&nbsp;<\/p>\n<h4>BACHELOR OF ARTS PROGRAMME IN MULTIMEDIA AND GAME ART<\/h4>\n<p><strong>Suggested study plan &#8211;\u00a0Mandatory attendance at RUFA locations in Rome.<\/strong><br \/>\n\n<table id=\"tablepress-290\" class=\"tablepress tablepress-id-290 tablepress-responsive\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">YEAR<\/th><th class=\"column-2\">SUBJECT<\/th><th class=\"column-3\">ECTS<\/th><th class=\"column-4\">HOURS<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\">1 ANNO<\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Computer Graphic<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course covers the various types of mapping, projection, and unwrapping, major texturing techniques starting with the use of photographic textures (captured or from web resources), editing techniques with the Adobe suite and painting directly on 3D models with Painter and Blender. 2D game art is introduced.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>History of contemporary art<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course analyzes major art movements in contemporary art, also with reference to the history of architecture, product design, photography, and cinema to learn how to recognize the influences of major artists in modern video game, film, and web design productions through the understanding of significant case studies.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">45<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Interactive System - Game Art 1<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course teaches how to interpret game design documents, scripts, and briefs.<br \/>\nStudents learn what Game Design and Level design mean and what the tools are for building an interactive environment in engines (UE4 and Unity) from a whitebox to the final version. Lighting and sound as elements of level design are addressed. The importance of the UI is emphasized.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">12<\/td><td class=\"column-4\">150<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Digital culture<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The evolution of visual culture is studied in terms of style, content, and message with a focus on the influence exerted by the media world in the process of image overtaking text. The fundamental contribution of technology is explored along with the analysis of media in their technical characteristics and fruition to fully understand contemporary imagery. The history of video games and the game industry is introduced, distinguishing between mobile games, AAA games, consoles, and PCs.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">45<\/td>\n<\/tr>\n<tr class=\"row-6\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Multimedia design<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course introduces digital graphic design and processing techniques and software for 2D illustration. Students understand how to structure presentations, storyboards, concepts, pitching. It explains what a layout is and how to design UX and UI in video games and the Web.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">8<\/td><td class=\"column-4\">100<\/td>\n<\/tr>\n<tr class=\"row-7\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>3D Digital modeling techniques 1<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course introduces the main polygonal, non-organic modeling techniques.<br \/>\nStudents learn how to create assets and scenery using different software (Blender, 3ds Max, and Maya) and studying related interfaces, scene organization, units, object naming, selection systems, basic tools, modifiers, topology, UV, texture, and material (shader) concepts.<br \/>\nWork focuses on modeling scene props. Cinema4D is introduced.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-8\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Rendering 3D<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course allows students to acquire shading, lighting, offline and real-time rendering techniques and to learn how to choose the right type of render depending on the production scope. Workflows and elements of post production are introduced. The role of modern engines in film production is addressed. In addition to Blender and Maya, Marmoset, Redshift, UE4, and Unity are introduced.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-9\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Anatomical Drawing<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            Drawing is essential in the world of concept art, characters and environments. The course focuses on understanding and managing drawn figures. The intent is to learn how to use lines and strokes in a drawing to best express the concepts students want to represent. Storyboards are developed. Applications of a game artist's 2D drawing and illustration skills in the gaming world are reviewed.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-10\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Basics of computer science<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            This course introduces the basics of game programming by analyzing the major languages, the grammar and logic of a code, and visual programming.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">4<\/td><td class=\"column-4\">50<\/td>\n<\/tr>\n<tr class=\"row-11\">\n\t<td class=\"column-1\">2 ANNO<\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong> Computer Art<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course delves into digital painting, advanced texturing, and procedural texturing techniques through cross-use of Painter, Designer, Mixer, Bridge, SBSSource, UE4, and Unity software.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-12\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Phenomenology of media: cinema and audiovisual<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            From pre-cinema to the latest digital animation techniques: analysis of authors, techniques and products to understand the changes in the audiovisual and interaction worlds. The course studies the evolution of animation from its origin to the present day, thanks to a theoretical-practical reflection on the fundamental elements of dramaturgy applied to the animated works.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">45<\/td>\n<\/tr>\n<tr class=\"row-13\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Digital animation techniques 1<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            This course teaches the basic skills of 3D animation. Students learn how to give life and dynamism to the developed scene by rigging to create the skeleton and control structures of 3D characters and objects.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-14\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Interactive System - Game Art 2<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The objective of the course is to build a basic explorable game layer, through the use of a template, working in Unreal Engine and Unity.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">12<\/td><td class=\"column-4\">150<\/td>\n<\/tr>\n<tr class=\"row-15\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Interactive software development 1<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course focuses on acquiring basic game development skills, working on program and development pipelines.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-16\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Videogame direction<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            This course further explores the dynamics of creating a video game. It defines the various figures involved in multimedia production and how to work as a team on interactive projects both in terms of design and production.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-17\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>3D Digital modeling techniques 2<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course delves into the use of major polygonal modeling techniques and organic character modeling. Sculpting techniques are introduced.<br \/>\nSoftware used are Blender, Maya, and Z Brush.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">8<\/td><td class=\"column-4\">100<\/td>\n<\/tr>\n<tr class=\"row-18\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>English <\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n                    <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">4<\/td><td class=\"column-4\">30<\/td>\n<\/tr>\n<tr class=\"row-19\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Elective course (1)<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n                    <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">\/<\/td>\n<\/tr>\n<tr class=\"row-20\">\n\t<td class=\"column-1\">3 ANNO<\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Digital animation techniques 2<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            This course delves into 3D animation techniques and especially best practices in motion capture. Advanced Rigging, retarget, facs, full motion capture  are essential aspects of the course.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-21\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Interactive System - Game Art 3<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The goal of the course is to build in-engine realtime cinematics using UnrealEngine by curating the direction and camera movements. Assets, environments and characters are created, animations are imported, lighting is curated and VFX are developed.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">12<\/td><td class=\"column-4\">150<\/td>\n<\/tr>\n<tr class=\"row-22\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Interactive software development 2<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course teaches techniques and tools for programming and producing interactive experiences, including Oculus, digital avatars, AR. VR, webgl, IOT.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-23\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>New media techniques: audiovisual production<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course covers VFX (offline and real-time) and compositing techniques and how these tools can be integrated into a videogame engine.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-24\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>3D Digital modeling techniques 3<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course analyzes hard-surface and clothing sculpting techniques. On the polygonal modeling side, procedural modeling is further developed.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">8<\/td><td class=\"column-4\">100<\/td>\n<\/tr>\n<tr class=\"row-25\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>New media history: animation, comics, videogames<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n            The course addresses the history and evolution of metaverses, both from a theoretical and a practical\/production perspective.        <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">6<\/td><td class=\"column-4\">45<\/td>\n<\/tr>\n<tr class=\"row-26\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Extra Linguistic and soft skills, internships, etc.<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n                    <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">4<\/td><td class=\"column-4\">100<\/td>\n<\/tr>\n<tr class=\"row-27\">\n\t<td class=\"column-1\"> <\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Elective course (2)<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n                    <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">4<\/td><td class=\"column-4\">\/<\/td>\n<\/tr>\n<tr class=\"row-28\">\n\t<td class=\"column-1\"><\/td><td class=\"column-2\">\n    <div class=\"accordion_row\">\n        <div class=\"title_row\" id=\"titleRow\" onClick=\"iperTableAccordion(this)\">\n            <strong>Final Thesis<\/strong>        <\/div>\n        <div class=\"text_row\" id=\"textRow\">\n                    <\/div>\n    <\/div>\n\n    <\/td><td class=\"column-3\">8<\/td><td class=\"column-4\">\/<\/td>\n<\/tr>\n<\/tbody>\n<tfoot>\n<tr class=\"row-29\">\n\t<th class=\"column-1\"><\/th><th class=\"column-2\"><strong>Total Credits<\/strong><\/th><th class=\"column-3\">180<\/th><th class=\"column-4\"><\/th>\n<\/tr>\n<\/tfoot>\n<\/table>\n<!-- #tablepress-290 from cache -->\n<p>&nbsp;<\/p>\n<p><a id=\"btn-regolamentocorso\" class=\"download-btn full\" style=\"background-color: #007ac9; border-color: #007ac9;\" href=\"https:\/\/www.unirufa.it\/en\/info-studenti\/orari-delle-lezioni\/\"><span style=\"color: #ffffff;\"> ANNUAL PLANNING<\/span><\/a><\/p>\n<p><strong>Photo Slider Credits:<\/strong> Camilla Di Giovanni, Diletta Nannini, Emily Castlunger, Sofia Montani, Sofia Musso.<br \/>\n&nbsp;<br \/>\n&nbsp;","protected":false},"excerpt":{"rendered":"<p>TAUGHT IN ITALIAN \u276f Welcome to the real world! The accelerated development of new technologies in the field of information technology and audiovisual media has led to the exponential growth of all those artefacts that we call multimedia works. At the same time, an aesthetic and technological revolution has seen the spectator gradually take on&#8230;<\/p>\n","protected":false},"author":22,"featured_media":0,"parent":1053,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page_course.php","meta":{"content-type":"","footnotes":""},"class_list":["post-64064","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>University Bachelor&#039;s Degree Course in Multimedia and Game Art Rome - RUFA University Bachelor&#039;s Degree Course in Multimedia and Game Art Rome - RUFA<\/title>\n<meta name=\"description\" content=\"Discover the Three-year Degree Course in Multimedia and Game Art of RUFA - Rome University of Fine Arts.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.unirufa.it\/offerta-formativa\/corso-i-livello\/multimedia-and-game-art\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"[:it]University Bachelor&#039;s Degree Course in Multimedia and Game Art Rome - RUFA Triennale in Multimedia and Game Art - RUFA[:en]University Bachelor&#039;s Degree Course in Multimedia and Game Art Rome - RUFA University Bachelor&#039;s Degree Course in Multimedia and Game Art Rome - RUFA[:es]University Bachelor&#039;s Degree Course in Multimedia and Game Art Rome - RUFA Diplomatura Universitaria en Multimedia y Game Art Roma - RUFA[:]\" \/>\n<meta property=\"og:description\" content=\"{:it}Scopri il Diploma Accademico di I Livello in Multimedia and Game Art di RUFA{:en}Discover the Three-year Degree Course in Multimedia and Game Art of RUFA - Rome University of Fine Arts.{:es}Descubre el Grado en Multimedia y Game Art de tres a\u00f1os de RUFA - Rome University of Fine Arts.{:}\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.unirufa.it\/offerta-formativa\/corso-i-livello\/multimedia-and-game-art\/\" \/>\n<meta property=\"og:site_name\" content=\"RUFA - Rome University of Fine Arts\" \/>\n<meta property=\"article:modified_time\" content=\"2026-04-10T14:32:46+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.unirufa.it\/wp-content\/uploads\/2017\/11\/logo-rufa-2016.png\" \/>\n\t<meta property=\"og:image:width\" content=\"230\" \/>\n\t<meta property=\"og:image:height\" content=\"149\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.unirufa.it\/offerta-formativa\/corso-i-livello\/multimedia-and-game-art\/\",\"url\":\"https:\/\/www.unirufa.it\/offerta-formativa\/corso-i-livello\/multimedia-and-game-art\/\",\"name\":\"[:it]University Bachelor's Degree Course in Multimedia and Game Art Rome - 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