Francesco Ugolini

Multimedia and Game Art, Visual and Innovation Design
Francesco Ugolini.

Having fled Rome, I have lived in the remote countryside of Viterbo for years.

Enrolled in the faculty of electronic engineering at the University of ‘Roma Tre’, in 2000 I rashly decided to abandon my studies 6 exams before graduation to devote myself to 3D graphics as a self-taught: 3D graphics schools did not yet exist. Being pointed out as crazy by family and friends, I found refuge in rendering.

The fields of application as a freelance professional were the most diverse: architectural projects (archaeological sites for Techvision), engineering projects (ESA satellite animations), documentaries (Voyager for La7), commercials (Cartoons on the Bay for RAI), and finally Games prototypes. And so do softwares: Maya, ZBrush, Substance Painter, Cinema4D, Unity.

I manage the Digital Leaf portal of online courses on 3D graphics with the ambitious goal of giving meaning to polygons and ethics to rendering.

Some works of Francesco Ugolini

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