Master of Arts

Visual and Innovation Design

Refine your design skills and place yourself at the heart of contemporary communication design. Through an advanced educational programme, you will explore Visual Design and its main applications, approaching Brand Design, publishing, Interaction Design and advertising from a design perspective, across both digital and analogue contexts. An educational offering that combines research, methodology, experimentation and technological innovation to train professionals capable of developing dynamic visual identities, interactive experiences and effective communication systems that respond to market challenges and the evolution of contemporary languages.

Second-Level Academic Diploma, equivalent to a Master’s Degree.

DURATION > 2 YEARS

LANGUAGE > ITALIAN or ENGLISH

COURSE START > OCTOBER

CAMPUS > ROME

Imagining and designing the future

Here you can explore the world of visual communication, visual design, advertising and multimedia design, learning to develop creative and functional solutions in a constantly evolving landscape.

Creativity, vision, innovation

You will become a professional capable of thinking across disciplines, designing engaging visual experiences and driving digital innovation by combining creativity, technical skills and critical thinking. Through a multidisciplinary approach, you will learn to transform ideas, languages and technologies into innovative visual solutions designed to communicate, interact and generate new forms of experience.

Study areas

VISUAL DESIGN

In Visual Design, creativity meets strategy. Students learn to manage complex visual languages, designing visual identities, communication systems and coordinated materials. Through a multidisciplinary and technological approach, the Visual Designer becomes the director of communication, capable of shaping ideas, brands and coherent, impactful visual narratives.

MULTIMEDIA COMMUNICATION

Multimedia Communication opens up new horizons in digital design. From interaction design to motion graphics, from sound design to user experience, students experiment with innovative languages and technological tools to design interactive and immersive experiences. A programme that trains professionals capable of working across art, technology and integrated communication.

ADVERTISING

The field of Advertising trains professionals capable of interpreting the dynamics of contemporary communication. Through storytelling, branding and cross-media languages, students learn how to conceive and develop creative and strategic advertising campaigns. The Communication Designer thus becomes a problem-solver, combining artistic skills with technological vision.

QUALIFICATION

Second-Level Academic Diploma equivalent to a Master’s Degree
120 CFA

FUTURE CAREERS

  • Visual designer
  • Art director
  • UX/UI Designer
  • Information Designer
  • Interaction Designer
  • Exhibit Designer
  • Web Designer
  • Brand Manager
  • Social Media Manager
  • Type Designer
  • Copywriter

MAIN DISCIPLINES

  • Branding
  • Advertising
  • UX/UI
  • Visual Culture and Media
  • Digital Copywriting

A study method designed for you

Studio fotografico con sfondo rosso: un ragazzo in maglietta bianca posa seduto, illuminato da un faretto, mentre due figure in primo piano appaiono in silhouette mentre gestiscono le luci e l'attrezzatura.

LEARNING BY DOING

In RUFA, you learn by doing. Alongside the solid foundation of a university-level education, you will develop a hands-on approach that allows you to work on real projects, experiment, and build immediately applicable skills. Each course helps you transform ideas into prototypes, artworks, videos, concepts, installations, or products.

Una relatrice con i capelli corti parla davanti a un pubblico in un'aula universitaria o una sala conferenze, mentre alcuni studenti in primo piano alzano la mano per fare domande.

EXTRA DIARY

Workshops, laboratories, exhibitions, talks, and collaborations with companies are an integral part of the learning experience. The classroom opens up to the professional world and becomes a space where you engage every day with professionals, creative directors, artists, and designers. This allows you to understand how the industry you want to grow in truly works.

Dettaglio delle mani di una persona che utilizza un tablet per interagire con il modello 3D di un abito rosso, mentre un'altra persona sullo sfondo registra la scena con uno smartphone.

RESEARCH AND CROSS-POLLINATION

Every discipline becomes a space for experimentation. RUFA encourages you to blend languages, visions, techniques, and tools, combining artistic tradition with technological innovation. Here, you can explore, experiment, create connections, and find your own creative identity.

Requirements

ITALIAN STUDENTS

  • Bachelor’s degree or equivalent qualification
  • Portfolio

EU AND NON-EU STUDENTS

  • First-cycle degree valid within the Italian education system
  • Portfolio
  • B2 certificate in the language of the course

Following admission, NON-EU students will be required to begin the procedure for obtaining a study visa.

Study plan

The RUFA Two-Year Academic Diploma requires students to earn 60 academic credits for each academic year. To obtain the qualification, students must complete the entire study programme, earning a total of 120 CFA (Academic Credits).

Attendance is compulsory for all classes at RUFA’s campuses.

MODULECREDITS (CFA)HOURS
The evolution of visual culture in terms of style, content and message; focusing on the influence that media has had in images outplaying words. The fundamental contribution of technology: technical analysis of the characteristics and use of media to understand contemporary imaginary.
645
Advertising:
Theoretical insights on f Advertising by viewing and commenting many case histories. Discussion about the skills required and roles of the various advertising professionals. How to structure a brief, the phases of an advertising campaign, the types of advertising. Reflecting on the role of the creative process. Design of a communication campaign for City Branding called The narrating city.
450
The dynamics of social media and their relationship with classic marketing. Main social networks and their uniqueness. Analysis of social media accounts and successful communication campaigns that have used all or part of the social media channels as part of a marketing strategy to deduce the replicable factors. Creation of a social media marketing campaign as a final project.
225
Study of the social context that led to the birth and spread of unconventional communication. Starting from the first theoretical approaches to the current areas and tools that are used. Realization of an unconventional campaign as a final project.
225
Copywriting as a marketing tool: writing to achieve a goal. From classic tools to the evolution towards digital communication. Copywriting today: beyond the written text. Analysis of the output of a project: print, radio, TV advertisement; content for social media platforms; web and digital content; B2B and B2C texts; non-commercial communications. Copywriting for a City Branding communication campaign called The narrating city.
225
Design of the user experience and user interface of applications for mobile devices such as smartphones, tablets, etc. Starting from the definition of the idea and the setting of an IDEA MODEL CANVAS, the organization of the functionalities and their prototyping in mockups, up to the design of the graphic interface and the development of the Design System Management.
8100
Visual identity: from commercial strategy to creativity and the use of the Guidelines. Theory and case histories to support the practical exercises and the final project. Type design: the typeface in communication systems such as public spaces, architecture, art in general. Practical exercise: the integration of the Type in a system or in a project.
10125
The study of design methods for the processing, organization and representation of information in the context of graphic systems for paper and the screen. Digital presence and communication strategies: digital brand positioning.
8100
Creating a Dynamic Brand: the union of scientific knowledge and creativity, from the conception to the realization of an identity system that changes over time. Acquisition of the ability to interact and control emerging market demands through new technology possibilities.
8100
Practical development and implementation of projects related to the world of advertising. Simulating the creation of advertising campaigns dedicated to social awareness and various current issues such as pollution, violence, disease etc., or campaigns for the promotion of products. Presentation of the project through photos accompanied by texts.
675
Language skills - Internships - Workshops4/
MODULECREDITS (CFA)HOURS
The main production phases of a 3D animated video in motion graphics. The use of Cinema 4D and other software such as After Effects, necessary to create 3D models. How to texturize them, animate them, frame them with a film camera and light them up to obtain a final render.
675
Introduction to user experience intended as a general and non-specific experience of a single communication channel. Through lectures and practical exercises, study of the human-centered approach, with tools, research techniques and design aimed at developing websites, mobile sites, apps and other digital and non-digital touchpoints.
675
Professional practice in the development of a communication project: from managing the meeting with the client, to research, analysis of the context and the brief, drafting the meeting report, an estimate, realization and presentation of the project, management of any changes to the brief. Wayfinding: experimentation of methodologies and technologies for orientation. Practical exercises and a final project that shows the search for a scenario and an in-depth study of the territory.
10125
Analysis and overview of the developments in wearable technology products and lifestyles that continuously and mutually affect each other. Introduction to the various fields of WT, study of the hardware components used and the connectivity technologies to create a prototype or model, combined with the digital communication.
675
Study of theoretical knowledge to work in the design of exhibitions in different culture spaces, highlighting the importance of the visitor-user who is at the centre of the exhibition project. Practical exercises: the main variables and critical issues that emerge during the creation and setting of a multimedia project.
675
The psychology of perception, cognitive ergonomics and the definition of User Centered Design processes. Insights into tools, techniques and processes commonly used in the design of interactive products, systems, services and environments. Carrying out practical research activities through the creation of a prototype.
675
Elective educational activities675
Language skills - Internships - Workshops4/
Thesis10/

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