Polish, born in Rome in 1994. She began studying advertising graphics at a technical institute and, alongside her great passion for drawing, attended several courses at the Scuola Romana del Fumetto, where she explored drawing and storyboarding techniques in greater depth.
She continued her Graphic Design studies with a three-year programme at RUFA, but it was during the two-year specialisation programme in Digital Animation & Special Effects that she found her path, completing her studies with an internship in Naples at MAD Entertainment.
After graduating, she took advantage of the opportunity to undertake an Erasmus internship in Poland, returning to her roots, where she remained in Warsaw working as an animator, storyboard and animatic artist.
After returning to Italy, she currently works as a 3D animator at the Rome-based software house Storm in A Teacup.
The relationship between drawing and animation
“Now everything is done on a computer!” is a statement we often hear when talking about any digital product. Yet in a period when technological innovation is advancing rapidly, even in digital production, paper and pencil remain fundamental. From the origins of animation at the beginning of the 20th century, to Walt Disney’s first productions in the 1930s, to the first computer-generated feature films in the mid-1990s, all the analogue steps necessary to develop an animation product are analysed.
The concept, storyboard narration, character study as well as the layout of the acting, will always need the magical touch of a pencil.


