The NURBS of Rhinoceros make it extremely precise and dynamic, offering export compatibility in software of the world of design, engineering, drafting, cam, analysis and rendering. With Rhino it is possible to develop products of high geometric complexity in a short time.
V-Ray is undoubtedly the most used rendering tool thanks to its computation capacity that allows to obtain very high quality images in a relatively short computation time.
Perfect combination to plan, represent and present your architecture or design product to your customers.
Course type: Individual online
Course start/end: to be agreed with the lecturer
Days and times: to be agreed with the lecturer
Duration: 7 lessons / 28 hours
Cost: 40 euros per hour
Requirements/Support: Basic knowledge of computers and a Windows operating system
Language: Taught in Italian
Lecturer: Raffaele Vella
Purpose: The Rhinoceros 3D and V-Ray course is for all students involved in the design sector. The course intends provide students with all the skills needed to use Rhinoceros, from the development of two-dimensional drawings to 3D modeling with representation of the final model as a V-Ray rendering.
Lesson 1: INTRODUCTION
• Computer Graphics and Photography
• Interface and how to customize it
• Creating Virtual Models
• Type of objects
• Input of commands and management of mouse and keyboard
Lesson 2: CREATION AND EDITING OF 3D GEOMETRIES – Part I
• The basics of 3D modeling
• Creating and editing 2D and 3D objects
• The coordinate system
• Modifiers and usage techniques
Lesson 3: CREATION AND EDITING OF GEOMETRIES – Part II
• Modeling aid tools: Snap, Orto, Osnap etc
• Precision modeling: absolute, relative and polar coordinates
• Editing of geometries and points
Lesson 4: 3D MODELING AND EDITING – Part I
• Modeling of solids
• Surface creation
Lesson 5: 3D MODELING AND EDITING – Part II
• NURBS topology
• Continuity between surfaces
• The approach towards modeling
Lesson 6: V-RAY RENDERING – Part I
• V-Ray as a render engine in Rhinoceros
• Parameters and types of calculation
• Stage lighting and exposure control
Lesson 7: V-RAY RENDERING – Part II
• Creation and management of materials
• Rendering as a tool of representation
* The following Program may undergo variations dictated by the needs and basic knowledge of the student.
He was born in Avellino in 1985. In Rome, where he still lives, he attended the faculty of “Valle Giulia Architecture” at “Sapienza” University, achieving a degree cum laude.
Author and Editor, he writes the V-Ray Definitive Guide and is responsible for the columns Universe 3ds Max and Universe V-Ray for the magazine Computer Graphics – Techniques & Applications (CGT & A) published by Imago Edizioni.
He was responsible for the graphic design and layout of the magazine PeriodicoMARCO.
Speaker in workshops and conferences. Among the most relevant nationally: DDD – Digital Drawing Day editions 2012 and 2013, Rome Drawing Day edition 2013, Udine 3D Forum editions 2013 and 2014.
Moderator of the V-Ray section of the Imaginaction.com Forum.
A significant part of his professional activity is related to Architecture, alongside his great passion for Computer Graphics. He is interested in Photography, considering the latter an expression of infinite possibilities, an indispensable tool for visual research.
He collaborates with several Architecture and Photography studios, for which he deals with Photo-Realistic 3D Graphic Restitution.
He is an Autodesk for 3ds Max certified lecturer.
Lesson days and times will be established by the lecturer and the student during the course presentation meeting (participation in the presentation in the meeting does not in any way bind a person to enroll in the course).
RUFA students: 10%
University Students: 5% (upon presentation of the university booklet)
Course pack: For those who enroll in two or more courses, a 10% reduction will be applied on the purchase of courses following the first one.
* The early bird formula cannot be combined with other promotions