Comics and Illustration

TAUGHT IN ITALIAN ❯

Clouds, ideas, color.

Create incredible stories with your own characteristic drawing style. Create infinite worlds with your own colors and technique. Take control of your own talent. Learn to tell stories by drawing them.

Comics and Illustration is the curriculum of the Bachelor of Arts in Graphic Design that prepares professionals to enter the world of comics and illustration, and enables them to tell stories by giving shape to their own stile and technique. Students acquire art skills such as composition, visual communication, inking, anatomy and perspective.

The course combines digital techniques with traditional coloring methods, creating the DNA of communication for the 21st century. A three-year course for all of those who want to entertain, illustrate, tell stories, and provide emotions by transforming their personal message into visual images.

*The course is available only in Italian.

Coordinator: Fabrizio Verrocchi
Tutor: Claudio Spuri
Lecturers: Lorenzo Bolzoni, Daniele Bonomo, Paolo Buonaiuto, Stefano Compagnucci, Riccardo Corbò, Fabrizio Des Dorides, Giulio Fermetti, Francesco Fidani, Luigi Iacobelli, Salt Julian James, Emilio Lecce, Guido Lombardo, Emiliano Mammucari, Nicolas Martino, Giovanni Masi, Enrico Parisio, Claudio Spuri, Mauro Uzzeo.

 

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    *richiesto/mandatory

    Autorizzo il trattamento dei miei dati personali presenti ai sensi del Decreto Legislativo 30 giugno 2003, n. 196 Codice in materia di protezione dei dati personali e del GDPR (Regolamento UE 2016/679). / I authorize the processing of my personal data in accordance with Legislative Decree no. 196 of 30 June 2003 Personal Data Protection Code and the GDPR (EU Regulation 2016/679).
    Se vuoi ricevere comunicazioni promozionali e aggiornamenti sulle iniziative e attività di rufa devi autorizzare il trattamento dei tuoi dati per tale finalità. Se non presti il consenso puoi comunque presentare la domanda. Trovi le specifiche sul trattamento nell'informativa privacy scaricabile a questo link. / If you wish to receive promotional communications and updates on rufa's initiatives and activities, you must authorize the processing of your data for this purpose. If you do not give your.

    LOOK AT COMICS AND ILLUSTRATIONS STUDENTS’ PROJECTS

    BACHELOR OF ARTS PROGRAM IN COMICS AND ILLUSTRATION
    Suggested study plan

    YEARSUBJECTECTSHOURS
    I YEAR
    Techniques and technologies for drawing
    Environments drawing by studying the representation techniques of three-dimensional space, with reference to the axonometric projection and perspective techniques. From basic drawing to the theory of shadows, all the way to the complexity of reality in the two-dimensional space.
    10125
    Computer graphics
    Basic techniques and tools: software for the management and creation of an editorial layout; software for managing files, vector and picture images; software for managing print and interactive files; software for designing graphic interfaces and user flows.
    10125
    History of printing and publishing
    History of printing and publishing in the main producing countries and of the printing technologies that have generated this development and that have continuously influenced its evolution. In-depth study of the history of comic book art, from its roots within the other arts, up to the present day. Study of publishing in this sector.
    860
    Graphic design 1
    Approaching graphic design through the analysis of visual communication and its phases through history. History of editorial graphics in comic book art. Study of the main graphic design programs and their use in the production of comic books. Creating a final project.
    12150
    Photography
    A visual education in photography and images through the vision and knowledge of selected photographs by different authors and art movements. Technical exercises to encourage students to explore the most varied and contemporary themes.
    8100
    Comic book art 1
    Composition and creation of comic strips: starting from the idea and development of pre-production studies up to the final project, passing through the basics of character design, storytelling, direction and production techniques.
    675
    Elective educational activities6/
    II YEAR
    Design methodology
    Management of the processes and practices related to the visual communication design. Students will become aware and independent when dealing with graphic design culture. Identification of the methodologies that are typical of the various fields of graphic design (which can be seen in structuring and problem solving), both from a theoretical and practical point of view. Given a specific theme as a case study, development of a design process capable of guaranteeing a high quality result both on in theory and practice.
    675
    History of contemporary art
    History of art from post-impressionism to the present day. The themes, methods, media and plastic and lyrical values of the most important works of the twentieth century will be analyzed, as well as the styles of the artists. Development of critical skills related to a work of art. Reasoning from a viewing perspective.
    645
    Graphic design 2
    Theory, methodological and practical tools that are at the basis of every graphic design project. In-depth study of specific issues such as compositional grids, image and text management, color, types and formats of typefaces. Study and recognition of illustration styles and color in order to use and adapt them to each brief assigned. Practical exercises and final project.
    12150
    Features of publication design
    Theoretical and practical aspects related printed products. Creation of real editorial products, from the design to production (brochures, catalogs, book, cover, newspaper) up to digitization. There will be meetings with key players (from within and outside the Academy).
    8100
    Script writing 1
    The course aims to prepare students to conceive and draft professional scripts. The scripts will differ according to the medium. Students will learn their different characteristics, strengths, grammar and language.
    450
    Comic book art 2
    Tackling comic book art in a transversal way through different themes, genres and formats. From the popular Italian and American mainstream comic art to the historical tale, to graphic journalism. Working on the characters, texts and properties of others. Focus on traditional and digital processing techniques with the use of different inking and coloring tools.
    675
    Colour theory
    Color seen as a function of the comic art book. Its potential as a storytelling tool. From the basics of color theory to the study of tonal values and types of contrast. Color perception theory, color in film and photography, emotional color. Composition and design elements that are preparatory to coloring. Creation of a final project.
    675
    Illustration 1
    Technical and theoretical tools to learn how to narrate through images: interpretation of a text, reading a brief, identification and analysis of the target of a project, ability to create sequential illustrations that are stylistically and technically consistent with each other.
    8100
    Elective educational activities4/
    III YEAR
    Mass media theory and methods
    The scene of broad-based communication: useful tools to draw a map of the present and to consciously and critically create a personal work. Analysis of the anthropological transformation of our time that adds value to communication and the imagination, with a focus on the knowledge worker.
    645
    Digital image processing
    Design linked to the world of comic book art, with particular attention to the use of color. Elements of character design, mecha Design and environments drawing are tackled, skills that are now indispensable for a modern narration through images. Starting from Photoshop and its use for digital drawing, students will learn topics of digital painting and concept art and create their own portfolio.
    675
    Graphic design 3
    Graphic design: consolidation of theoretical and practical knowledge. Understanding the multiple roles of the graphic designer in the job market and art field. Acquiring a methodological approach for the interaction between visual design and visual communication.
    12150
    Script writing 2
    In-depth study of the different scriptwriting techniques for the various genres of the field of audiovisual entertainment. Focus on design to proposing ideas to publishers, producers, networks and broadcasters.
    450
    Comic book art 3
    Comic book art applied to new media. The author in self-publishing and web comic book art. Self-promotion through social media platforms and the web. Use of comic book art in the world of graphic design, advertising, cinema, entertainment and fashion.
    675
    Illustration 2
    Acquiring storytelling skills with images through design. Realization of a social media or advertising campaign and an illustrated book.
    675
    Computer technologies
    The basic rules of editorial graphics and layout. Use of software for image processing and illustration, learning the techniques to create particular graphic and typographic effects. Practicing with editorial products, design and physical peculiarities of comic art books and books.
    450
    English
    Study of themes and topics related to the art field through the use of specific vocabulary and styles to improve the students’ communication skills in English.
    430
    Further language and interpersonal skills, internships, etc.4/
    Thesis8/
    Total Credits180

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