The ‘ASYLUM’ Public Talk series continues with Carlo Ivo Alimo Bianchi, CEO and Founder of STORM IN A TEACUP.
RUFA will host a series of five Public Talks, five live streaming interviews with special guests with whom the five disciplinary areas of the Academy will be explored: Cinema, Design, Visual Arts, Game Art and Sustainable Fashion. A confrontation between professionals, young artists and designers, in a complex historical moment poised between health, climate, geopolitical and humanitarian emergencies.
For the Game Art theme, the interview with our special guest will be conducted by Benedetto Spada, coordinator of the RUFA Multimedia and Game Art course.
Game Art, we talk about it with Carlo Ivo Alimo Bianchi
Passionate about computer graphics, he started video/photo editing, 3D Graphics and scripting at the age of 15, without imagining that it would become a job in the future.
He started as a 3D modeller, first specialising in fluid dynamics simulations and then moved on to his true love: Lighting and Rendering.
A compulsive video gamer from the tender age of 8, he did not immediately start developing video games, but first ventured into the VFX industry for cinema, music videos, and commercials, before migrating abroad, where his first work was on a PS3 exclusive.
In 2009 he joined Ubisoft where he became Lead Lighting Artist, before gaining experience at Square Enix and MetricMind. working on projects such as Hitman Absolution, Crysis 3 and Batman: Arkham Origins.
Today he is CEO and Founder of STORM IN A TEACUP, an independent Roman company leading the development of top quality video games for Playstation, Xbox, Nintendo Switch, and of course PC. In 2014 STORM IN A TEACUP was named one of the top 100 startups in the world to follow development according to DEVELOP. Thanks to its team, STORM IN A TEACUP wins awards worldwide and is mentioned several times by internationally renowned magazines, including Famitsu in Japan. It establishes solid ties with companies such as EPIC GAMES, who follow its development with all the help they can provide. STORM IN A TEACUP also won prizes in Italy, winning twice for best Italian game and once for best art direction.